AI Insights · Timothy · September 2021
Top 5 Sandbox-like Games on Android in the US in Q3 2021
Discover the performance trends of the top 5 sandbox-like games on the Android platform in the United States during Q3 2021, including weekly downloads, revenue, and active users.
In Q3 2021, the top 5 sandbox-like games on the Android platform in the United States showed varied performance trends. Here's a closer look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Roblox by Roblox Corporation experienced fluctuating weekly revenue, peaking at around $2.6M in late June and maintaining figures around $2M throughout the quarter. Weekly downloads saw a high of 161K at the start of the quarter, with a dip to approximately 105K by the end of August, before rebounding to 146K in late September. Active users were relatively stable, starting at 12.1M in late June and ending at 13.4M by the end of September.
Minecraft by Mojang showed a decline in weekly revenue, beginning at $360K and dropping to approximately $217K by the end of September. Weekly downloads saw a significant drop from about 36K at the quarter's start to 21K in late September. Active users also decreased from 3.3M in late June to 2M by the end of the quarter.
IMVU: Social Chat & Avatar app from IMVU, Inc. saw its weekly revenue decrease from $128K in late June to about $86K by the end of September. Downloads peaked at 44K in mid-July but fell to 17K by late September. Active users showed a slight downward trend, starting at 231K and ending at 204K over the quarter.
Play Together by HAEGIN Co., Ltd. experienced a gradual decline in weekly revenue, peaking at $27K in mid-July and ending at $20K in late September. Downloads started at 20K in late June, dropping to about 8K by the end of the quarter. Active users also saw a decrease, from 54K in late June to 33K in late September.
PK XD: Fun, friends & games from Afterverse Games showed a positive trend in weekly revenue, increasing from $13K in late June to approximately $23K by mid-September. Downloads fluctuated, starting at 51K and peaking at 65K in mid-September before ending at 53K. Active users saw a steady increase from 541K in late June to 623K by mid-September, before slightly declining to 578K by the end of the quarter.
For more detailed insights and data on these applications, visit Sensor Tower.